Flight
The world has been ravaged by pollution and decay, brought about by industrialization, war and environmental neglect. The player assumes control over Inua, the last human on the planet, who must bring peace to the land and correct the errors of humanity by restoring the ecosystem of the world so that the land can once again prosper.
This game was developed as a joint venture between OCAD University and University of Toronto game design courses. I worked on this game as the background and environmental artist and on game design. I partnered with Cecilia Irvine – art, Brittany Long – art, Parlin Chan – programming, and Luke Petrolekas – programming. The development blog can be found here, and has loads more of info on the game.